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In many cases, once-distant objects or terrain would suddenly appear without warning as the camera got closer to them, an effect known as "pop-up graphics", "pop-in", or "draw in". [1] This is a hallmark of short draw distance, and still affects large, open-ended games like the Grand Theft Auto series and Second Life .
Max Payne 3 [43] OS X, PlayStation 3, Windows, Xbox 360 Rockstar Studios: 2013 Grand Theft Auto V [44] PlayStation 3, PlayStation 4, PlayStation 5, Windows, Xbox 360, Xbox One, Xbox Series X/S: Rockstar North 2018 Red Dead Redemption 2 [25] PlayStation 4, Stadia, Windows, Xbox One Rockstar Games 2025 Grand Theft Auto VI [45] [46] PlayStation 5 ...
Best Action Adventure Game Grand Theft Auto V: Nominated Best Xbox Game Nominated Best PlayStation Game Nominated Best Voice Actor Steven Ogg as Trevor Philips: Nominated Best Song in a Game "A.D.H.D" by Kendrick Lamar: Nominated "Sleepwalking" by The Chain Gang of 1974: Nominated Character of the Year Trevor Philips: Nominated 9 January 2014
Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games.It was released on 1 October 2013 for PlayStation 3 and Xbox 360, [N 1] 18 November 2014 for PlayStation 4 and Xbox One, 14 April 2015 for Windows, and 15 March 2022 for PlayStation 5 and Xbox Series X/S.
Grand Theft Auto III, San Andreas and Vice City currently lie at the 2nd, 5th and 6th highest rated PlayStation 2 games on Metacritic, respectively, [201] while Chinatown Wars is rated the best game on the Nintendo DS [202] and the second best on the PlayStation Portable, [203] and Grand Theft Auto IV is currently rated the second best game ...
Initial work on Grand Theft Auto V constituted the open world creation, where preliminary models were constructed in-engine during pre-production. [15] The game's setting is the fictional US state of San Andreas and city of Los Santos, based on Southern California and Los Angeles respectively. [16]
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Grand Theft Auto was released in November 1997 and, despite mixed reviews, quickly sold 500,000 units and generated £25 million. [67] Visual Sciences developed the PlayStation port for Grand Theft Auto, which was largely programmed by Kay and produced by Houser.