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  2. C Sharp 2.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_2.0

    As a precursor to the lambda functions introduced in C# 3.0, C#2.0 added anonymous delegates. These provide closure-like functionality to C#. [3] Code inside the body of an anonymous delegate has full read/write access to local variables, method parameters, and class members in scope of the delegate, excepting out and ref parameters.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Classes are reference types and structs are value types. A structure is allocated on the stack when it is declared and the variable is bound to its address. It directly contains the value. Classes are different because the memory is allocated as objects on the heap. Variables are rather managed pointers on the stack which point to the objects.

  4. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    Access modifiers (or access specifiers) are keywords in object-oriented languages that set the accessibility of classes, methods, and other members. Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. [1] In C++, there are only three access modifiers.

  5. Friend function - Wikipedia

    en.wikipedia.org/wiki/Friend_function

    In object-oriented programming, a friend function, that is a "friend" of a given class, is a function that is given the same access as methods to private and protected data. [1] A friend function is declared by the class that is granting access, so friend functions are part of the class interface, like methods.

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Classes can be derived from one or more existing classes, thereby establishing a hierarchical relationship between the derived-from classes (base classes, parent classes or superclasses) and the derived class (child class or subclass) . The relationship of the derived class to the derived-from classes is commonly known as an is-a relationship. [21]

  7. Servant (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Servant_(design_pattern)

    In software engineering, the servant pattern defines an object used to offer some functionality to a group of classes without defining that functionality in each of them. A Servant is a class whose instance (or even just class) provides methods that take care of a desired service, while objects for which (or with whom) the servant does something, are taken as parameters.

  8. Walmart accused of illegally opening costly accounts for drivers

    www.aol.com/walmart-accused-illegally-opening...

    "Branch has provided Walmart and their driver partners valuable services allowing quick and easy access to funds via their business accounts — a key fact the bureau's press release omits," it said.

  9. Access level - Wikipedia

    en.wikipedia.org/wiki/Access_level

    Access levels modifiers are commonly used in Java [1] as well as C#, which further provides the internal level. [2] In C++, the only difference between a struct and a class is the default access level, which is private for classes and public for structs. [3]