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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed (and solved) in a letter by Steve Selvin to the American Statistician in 1975.

  3. Browse and play any of the 40+ online puzzle games for free against the AI or against your friends. Enjoy challenging puzzle games such as Just Words, Letter Garden, Bubble Mouse Blast, Codeword ...

  4. The Field of Wonders - Wikipedia

    en.wikipedia.org/wiki/The_Field_of_Wonders

    Three contestants at a time compete by spinning a "cylinder" to determine a value or event, and then by guessing letters concealed in a puzzle to earn points. Unlike the U.S. version, all of the puzzles in a show revolve around a specific theme, and the puzzle is an answer to a question given beforehand as an additional clue. [4]

  5. Crossword abbreviations - Wikipedia

    en.wikipedia.org/wiki/Crossword_abbreviations

    Roman numerals: for example the word "six" in the clue might be used to indicate the letters VI; The name of a chemical element may be used to signify its symbol; e.g., W for tungsten; The days of the week; e.g., TH for Thursday; Country codes; e.g., "Switzerland" can indicate the letters CH; ICAO spelling alphabet: where Mike signifies M and ...

  6. Cryptic crossword - Wikipedia

    en.wikipedia.org/wiki/Cryptic_crossword

    A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.

  7. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

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