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Interactive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic dynamics and mathematical optimizations to decide the body-shapes during motion and interaction ...
The development of MakeHuman is derived from a detailed technical and artistic study of the morphological characteristics of the human body. The work deals with morphing, using linear interpolation of both translation and rotation. With these two methods, together with a simple calculation of a form factor and an algorithm of mesh relaxing, it ...
Body Labs is a Manhattan-based software company founded in 2013. Body Labs is a software provider of human-aware artificial intelligence that understands the 3D body shape and motion of people from RGB photos or videos. [1] In October 2017, the company was acquired by Amazon. [2]
ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable.
Conceived as an ergonomic assessment and virtual human prototyping system for NASA space shuttle development, it soon gathered funding from the U.S. Navy and U.S. Army for dismounted soldier simulation, from the U.S. Air Force for maintenance simulation, and from various other government and corporate users for their own applications.
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In 2005, an expert workshop of the Physiome was held as part of the Functional Imaging and Modelling of the Heart Conference in Barcelona where a white paper [8] entitled Towards Virtual Physiological Human: Multilevel modelling and simulation of the human anatomy and physiology was presented. The goal of this paper was to shape a clear ...
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