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From 2006 to 2011, four versions of Lecture Quiz were developed, where the main changes were related to improved usability, thus making it easier to create quizzes, and using newer technology for implementation. Lecture Quiz 2.0 was the first prototype where both teacher and student clients had web-interfaces.
Online quizzes are generally free to play and for entertainment purposes only though some online quiz websites offer prizes. Websites feature online quizzes on many subjects. One popular type of online quiz is a personality quiz or relationship quiz which is similar to what can be found in many women's or teen magazines.
Many of the research methods and system evaluation techniques currently used in mobile human-computer interaction research are borrowed from psychology. As well as attitude measures, performance measures that are used in mobile human-computer interaction research studies come from the area of experimental psychology. Understanding users and ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. Digital literacy combines both technical and cognitive abilities; it consists of using information and communication technologies to create, evaluate, and share information. [1]
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various forms of interactive media have emerged with impacts on educational and commercial markets.
A general model of human - computer interface emphasizes the flow of information and control at the human computer interface." [7] Human to Human interactivity consists of many conceptualizations which are based on anthropomorphic definitions. For example, complex systems that detect and react to human behavior are sometimes called interactive.