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AllGame was more positive than most reviews, praising the game's use of graphics and sounds to create an involving experience, stating "I was amazed at the detail of the 3D environments, the use of color, and the multiple camera angles available. You actually feel like you're in a tank. I like it. As realistic as the graphics are, sound is even ...
Stellar 7 is a first-person [1] tank simulation video game based on the 1980s arcade game Battlezone [1] in which the player assumes the role of a futuristic tank pilot. The game was created by Damon Slye for the Apple II and Commodore 64 in 1983, then remade in the early 1990s for MS-DOS, Amiga, and Classic Mac OS.
No date. 1-player game. Lo-res. Broken version on Computers Etc., Games Vol 1. Working version found in RI Apple Group archive. 1980: Artillery Simulator: B. Goodson: APPII: Goodson version dated 10/1/80. No date or credit on earlier version that asks for bags of gunpowder instead of force. 1980? Ballistics: unknown: APPII: No date or name.
The game contains a set of earphones for the player to wear, allowing the player to hear communications from headquarters and other battle zone units. Game options are point-and-click and displayed on a graphic of tank hardware which is the activation command. The player uses a map overlay to navigate the tank to a sector.
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It involves the player piloting an experimental tank known as the "BFT" (Battle Force Tank) through various missions. There is a heavy influence on collecting various weapons for the BFT throughout the game. It was developed by Zipper Interactive, a subsidiary of its parent publisher, Electronic Arts, and uses the same game engine as MechWarrior 3.
Scorched Earth is a shareware artillery video game.It was released for MS-DOS in 1991, originally written by Wendell Hicken using Borland C++ and Turbo Assembler. [2] Players control tanks to do turn-based battle in two-dimensional terrain, adjusting the angle and power of each tank turret before each shot.
Following in 1990, Kenny Morse released Tank Wars, which introduced the concept of buying weapons and multiple AI computer-player tanks to the artillery game. Gravity Wars was a conversion of the Amiga game of the same name that took the artillery game into space, introducing a 2D gravity field around planets, a format that has also inspired ...
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