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Sonic Rush [a] is a 2005 platform game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's Sonic the Hedgehog series.It was released on November 15, 2005, in North America, November 18 in the PAL region, and November 23 in Japan, and was the final game in the mainline Sonic series to be produced by Yuji Naka before his departure from Sega.
An add-on by the name of Sonic Origins Plus was released in 2023, which added all twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, Sonic Drift, Sonic Drift 2, Sonic Spinball, Sonic Blast, Sonic Labyrinth, Tails' Skypatrol, Tails Adventure, and Dr. Robotnik's Mean Bean Machine.
With Sega's diversification of its studios, R&D #8 became Sonic Team in 2000, with Naka as CEO and Sonic Team USA as its subsidiary. Sega's financial troubles led to several major structural changes in the early 2000s, the United Game Artists studio was absorbed by Sonic Team in 2003, and Sonic Team USA became Sega Studios USA in 2004.
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Sonic Rush Adventure [a] is a 2007 platform game developed by Dimps and Sonic Team and published by Sega for the Nintendo DS.The sequel to 2005's Sonic Rush, it follows Sonic the Hedgehog and Tails, who are teleported to an alternate dimension and seek the help of Blaze the Cat, while battling a band of robot pirates.
The desert-themed Mirage Saloon Zone was inspired by an unfinished level from Sonic 2 and the Monument Valley region of the United States. [23] [27] The special stages were inspired by more recent games such as Sonic Rush (2005) and Sonic Colors (2010). [29] The team felt proud of their recreation of classic Sonic gameplay. [26]
Sonic Rush series; Sonic the Hedgehog 4; Sonic Unleashed, Sonic Colors (Wii Version) and the remastered version Sonic Colors: Ultimate, Sonic Generations (PS3 and 360 Versions), Sonic Lost World (Wii U Version) and Sonic Forces - Mainly 3D with 2D sections. Sonic Generations includes the option to play as Classic Sonic, whose gameplay is set in 2D.
In designing the stages, Sega provided Backbone with level design maps from all the 2D games as a reference, and Backbone looked to all games up to Sonic Rush for inspiration. Building alternate paths—a common feature of the original games—was cited as challenging, with the goal of allowing as many rivalry interactions as possible.