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  2. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  3. Metal Sonic - Wikipedia

    en.wikipedia.org/?title=Metal_Sonic&redirect=no

    With possibilities: This is a redirect from a title that potentially could be expanded into a new article or other type of associated page such as a new template.The topic described by this title may be more detailed than is currently provided on the target page or in a section of that page.

  4. Sonic CD - Wikipedia

    en.wikipedia.org/wiki/Sonic_CD

    The visuals were designed to resemble CG imagery; the Sonic sprite on the title screen was based on a Sonic figurine by Taku Makino that the team photographed and scanned. [14] Sonic CD marks the debuts of Amy Rose and Metal Sonic, both designed by Hoshino. Although Hoshino created Amy's in-game graphics, many staff members contributed ideas to ...

  5. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1]

  6. Sonic 3D Blast - Wikipedia

    en.wikipedia.org/wiki/Sonic_3D_Blast

    Sonic 3D Blast [b], known in PAL regions as Sonic 3D: Flickies' Island, [c] is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog , the player embarks on a journey to save the Flickies , birds enslaved by Doctor Robotnik .

  7. Nights into Dreams - Wikipedia

    en.wikipedia.org/wiki/Nights_into_Dreams

    Naka originally intended to make Nights into Dreams a slow-paced game, but as development progressed the gameplay pace gradually increased, in similar vein to Sonic games. [24] The initial concept envisioned the flying character in a rendered 2D sprite art, with side-scrolling features similar to Sonic the Hedgehog. [26]

  8. Kazuyuki Hoshino - Wikipedia

    en.wikipedia.org/wiki/Kazuyuki_Hoshino

    Kazuyuki Hoshino (星野 一幸, Hoshino Kazuyuki) is a video game artist who works for Sonic Team as the studio's creative director. His first role involved working with Sega on Sonic the Hedgehog CD as a character/sprite, special-stage, and visual designer.

  9. Sonic Triple Trouble 16-Bit - Wikipedia

    en.wikipedia.org/wiki/Sonic_Triple_Trouble_16-Bit

    Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [a] in the style of the Sonic the Hedgehog games released for the Sega Genesis.