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  2. ARToolKit - Wikipedia

    en.wikipedia.org/wiki/ARToolKit

    ARToolKit is also available as a plugin for the Unity game engine for example to align a virtual camera within Unity with a real-world camera relative to a tracked marker target and taking care of communicating with the camera. The plugin supports Unity on OS X, Unity on Windows, Unity on Android, and Unity on iOS. [13]

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity offers a tool to upgrade shaders using the legacy renderer to URP or HDRP. Creators can develop and sell user-generated assets to other game makers via the Unity Asset Store. This includes 3D and 2D assets and environments for developers to buy and sell. [61] Unity Asset Store launched in 2010.

  4. Video tracking - Wikipedia

    en.wikipedia.org/wiki/Video_tracking

    Video tracking is the process of locating a moving object (or multiple objects) over time using a camera. It has a variety of uses, some of which are: human-computer interaction, security and surveillance, video communication and compression , augmented reality , traffic control, medical imaging [ 1 ] and video editing .

  5. Unity (user interface) - Wikipedia

    en.wikipedia.org/wiki/Unity_(user_interface)

    Unity 2D showing the ability to run alongside different window managers and desktop environments. Initially Canonical maintained two discrete versions of Unity, which were visually almost indistinguishable but technically different. Unity is written as a plugin for Compiz [38] and uses an uncommon OpenGL toolkit called Nux. [3]

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  7. Visage SDK - Wikipedia

    en.wikipedia.org/wiki/Visage_SDK

    Face Recognition is used to identify or verify a person from a digital image or a video source using a pre-stored facial data. Visage SDK's face recognition algorithms can measure similarities between people and recognize a person’s identity [citation needed] from a frontal facial image by comparing it to pre-stored faces.

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  9. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a 3D animation program. When new animated elements are composited back into the original live-action shot, they will appear in perfectly matched perspective and therefore appear seamless.