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  2. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    The experimental approach to mental chronometry includes topics such as the empirical study of vocal and manual latencies, visual and auditory attention, temporal judgment and integration, language and reading, movement time and motor response, perceptual and decision time, memory, and subjective time perception. [5]

  3. Sensory memory - Wikipedia

    en.wikipedia.org/wiki/Sensory_memory

    In short, "Echoic memory is a fast-decaying store of auditory information." [17] In the case of damage to or lesions developing on the frontal lobe, parietal lobe, or hippocampus, echoic memory will likely be shortened and/or have a slower reaction time. [18]

  4. Echoic memory - Wikipedia

    en.wikipedia.org/wiki/Echoic_memory

    Unlike most visual memory, where a person can choose how long to view the stimulus and can reassess it repeatedly, auditory stimuli are usually transient and cannot be reassessed. Since echoic memories are heard once, they are stored for slightly longer periods of time than iconic memories (visual memories). [ 2 ]

  5. Levels of Processing model - Wikipedia

    en.wikipedia.org/wiki/Levels_of_Processing_model

    Some studies suggest that auditory weakness is only present for explicit memory (direct recall), rather than implicit memory. [17] When test subjects are presented with auditory versus visual word cues, they only perform worse on directed recall of a spoken word versus a seen word, and perform about equally on implicit free-association tests.

  6. Continuous performance task - Wikipedia

    en.wikipedia.org/wiki/Continuous_performance_task

    In the IVA-2 CPT, clients are told that they will see or hear the numbers "1" or "2" and that they are to click the mouse when presented with a visual or auditory "1" and inhibit clicking when presented with a "2". The task is made more challenging by the shifting of modalities between the visual and auditory stimuli.

  7. Human processor model - Wikipedia

    en.wikipedia.org/wiki/Human_processor_model

    The standard definition for MHP is: The MHP draws an analogy between the processing and storage areas of a computer, with the perceptual, motor, cognitive and memory areas of the computer user. The human processor model uses the cognitive, perceptual, and motor processors along with the visual image, working memory, and long term memory storages.

  8. Sensory cue - Wikipedia

    en.wikipedia.org/wiki/Sensory_cue

    An example of visual capture is the ventriloquism effect, that occurs when an individual's visual system locates the source of an auditory stimulus at a different position than where the auditory system locates it. When this occurs, the visual cues will override the auditory ones.

  9. Two-alternative forced choice - Wikipedia

    en.wikipedia.org/wiki/Two-alternative_forced_choice

    At time zero, the evidence accumulated, x, is set equal to zero. At each time step, some evidence, A, is accumulated for one of the two possibilities in the 2AFC. A is positive if the correct response is represented by the upper threshold, and negative if the lower. In addition, a noise term, cdW, is added to represent noise in input.