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A similar comparison has been drawn among Go, chess and backgammon, perhaps the three oldest games that enjoy worldwide popularity. [192] Backgammon is a "man vs. fate" contest, with chance playing a strong role in determining the outcome. Chess, with rows of soldiers marching forward to capture each other, embodies the conflict of "man vs. man".
Players: Go is a game between two players, called Black and White. Rule 2. [8] Board: Go is played on a plain grid of 19 horizontal and 19 vertical lines, called a board. Definition.("Intersection", "Adjacent") A point on the board where a horizontal line meets a vertical line is called an intersection.
a – hoshi; b – tengen; c – go no go; d – san san; e – komoku; f – takamoku; g – ōtakamoku; h – mokuhazushi; i – ōmokuhazushi As the distance of a stone from the edge of the board has important tactical and strategic implications, it is normal to term the corner points of the board (1, 1) points, and count lines in from the edge.
The game of Go has simple rules that can be learned very quickly but, as with chess and similar board games, complex strategies may be employed by experienced players. Go opening theory [ edit ]
A ceramic 19 x 19 board preserved from the Sui dynasty. Li Jing playing Go with his brothers. Painting by Zhou Wenju (fl. 942–961), Southern Tang dynasty.. Go's early history is debated, but there are myths about its existence, one of which assuming that Go was an ancient fortune telling device used by Chinese astrologers to simulate the universe's relationship to an individual.
The game began on October 16, 1933, and finished on January 29, 1934. Each player was given twenty-four hours of thinking time. Shusai was the doyen of the Go world, as he was the head of the famous Honinbo Go school, the most prestigious of the schools founded at the behest of Shōgun Tokugawa Ieyasu at the start of the 17th century. Go Seigen ...
Also, an average game of Go lasts for 240 moves (120 moves in chess terms), compared to 40 in chess, so there are more opportunities for a weaker player to make sub-optimal moves. The ability to transform a small advantage into a win increases with playing strength.
A Go endgame begins when the board is divided into areas that are isolated from all other local areas by living stones, such that each local area has a polynomial size canonical game tree. In the language of combinatorial game theory , it happens when a Go game decomposes into a sum of subgames with polynomial size canonical game trees.
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