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  2. The myth of the quick learner - AOL

    www.aol.com/myth-quick-learner-160000391.html

    The myth of the quick learner. Jill Barshay for The Hechinger Report. January 12, 2024 at 11:00 AM. Canva. Some kids appear to learn faster than others. A few years ago, a group of scientists at ...

  3. Speed learning - Wikipedia

    en.wikipedia.org/wiki/Speed_learning

    Speed learning is a collection of methods of learning which attempt to attain higher rates of learning without unacceptable reduction of comprehension or retention. It is closely related to speed reading , but encompasses other methods of learning, such as observation , listening , conversation , questioning , and reflection .

  4. Thinking, Fast and Slow - Wikipedia

    en.wikipedia.org/wiki/Thinking,_Fast_and_Slow

    Thinking, Fast and Slow is a 2011 popular science book by psychologist Daniel Kahneman. The book's main thesis is a differentiation between two modes of thought : "System 1" is fast, instinctive and emotional ; "System 2" is slower, more deliberative , and more logical .

  5. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    Since learning is an active process, students must have freedom: freedom of choice, freedom of action, freedom to bear the results of action—these are the three great freedoms that constitute personal responsibility. If no freedom is granted, students may have little interest in learning.

  6. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

  7. Fast learner: GM's Foster signs with UNI after just four ...

    www.aol.com/fast-learner-gms-foster-signs...

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  8. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.

  9. Fast mapping - Wikipedia

    en.wikipedia.org/wiki/Fast_mapping

    In cognitive psychology, fast mapping is the term used for the hypothesized mental process whereby a new concept is learned (or a new hypothesis formed) based only on minimal exposure to a given unit of information (e.g., one exposure to a word in an informative context where its referent is present).