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Prior to DirectX 10, DirectX runtime was designed to be backward compatible with older drivers, meaning that newer versions of the APIs were designed to interoperate with older drivers written against a previous version's DDI. The application programmer had to query the available hardware capabilities using a complex system of "cap bits" each ...
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]
Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support. Graphics Launch Market ... 10.7 945G 2006: Mobile: Calistoga: Mobile 945 Family: 27A2 27AE: 166 ...
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This page was last edited on 20 February 2006, at 10:30 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series.The engine was originally based on id Tech 3.Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.
DirectX 9.0, AVIVO, HDMI/HDCP, OR single PCIe 1.1 x16 AMD 760G chipset RS780L 2009 2600 (HT 3.0) Radeon 3000 Hybrid SB710 DirectX 10, AVIVO HD, HDMI/HDCP, OR single PCIe 2.0 x16 AMD 770 chipset RX780 2008 65 No No SB600, SB700, SB710, SB750 Single PCIe 2.0 x16 AMD 780V chipset RS780C 55 Radeon 3100 No SB700, SB710, SB750 DirectX 10, AVIVO HD ...
This page was last edited on 28 March 2022, at 05:50 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...