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Screenshot of an iOS 17 home screen, displaying various built-in apps. Apple Inc. develops many apps for iOS that come bundled by default or installed through system updates. . Several of the default apps found on iOS have counterparts on Apple's other operating systems such as macOS, iPadOS, watchOS, and tvOS, which are often modified versions of or similar to the iOS applicati
iOS 13 is the thirteenth major release of the iOS mobile operating system developed by Apple for the iPhone, iPod Touch and HomePod.The successor to iOS 12, it was announced at the company's Worldwide Developers Conference (WWDC) on June 3, 2019, and released on September 19, 2019.
This is an incomplete list of notable applications (apps) that run on iOS where source code is available under a free software/open-source software license.Note however that much of this software is dual-licensed for non-free distribution via the iOS app store; for example, GPL licenses are not compatible with the app store.
Quizlet made its first acquisition in March 2021, with the purchase of Slader, which offered detailed explanations of textbook concepts and practice problems, and eventually incorporated it into its paid platform, Quizlet Plus. [20] [21] [22] In November 2022, Quizlet announced a new CEO, Lex Bayer, the former CEO of Starship Technologies. [23]
The iPhone 13 and iPhone 13 Mini (stylized as iPhone 13 mini) are smartphones developed and marketed by Apple. They are the fifteenth generation of iPhones , succeeding the iPhone 12 and 12 Mini . They were unveiled at an Apple Event in Apple Park in Cupertino , California, on September 14, 2021, alongside the higher-priced iPhone 13 Pro and ...
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The Year Without a Santa Claus, a Christmas special from Jules Bass and Arthur Rankin, Jr., turns 50 this December. The beloved special was adapted from the book of the same name by Phyllis ...
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.