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Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]
A computer user may experience many physical health problems from using computers extensively over a prolonged period in an inefficient manner. The computer user may have poor etiquette when using peripherals, for example incorrect posture. Reportedly, excessive use of electronic screen media can have ill effects on mental health related to ...
However, looking exclusively at the effect social media usage has on girls, there was a strong association between using social media and poor mental health. [47] [48] The evidence, although of mainly low to moderate quality, shows a correlation between heavy screen time and a variety of health physical and mental health problems. [7]
According to the article 'Digital power: exploring the effects of social media on children's spirituality', children consider the Internet as their third place after home and school. [36] One of the main effects social media has had on children is the effect of cyber bullying.
Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30] One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than ...
Depending on the type of IAD (i.e., overuse of social media, gaming, gambling, etc.) will affect the types of symptoms experienced. For example, overuse of social media can lead to disruption in real-world relationships. [27] The overuse of video games can lead to a neglecting family, home, and work-related responsibilities. [27]
Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. [1] While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...
Physical effects of technology addiction include illness caused by germs on a phone, eye strain, wrist strain, and neck problems. [9] Neck problems, sometimes called ‘tech neck’, result from leaning the head forward for extended periods to look at a phone. This can lead to chronic pain and deformities such as hunchback. Neck and back pain ...