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JACK-6 (introduced in Tekken 6) is an upgrade of JACK-5, upgraded from JACK-5 with same model of previous version, with a minor body part upgrade by G Corporation with the mission of destroying the Mishima Zaibatsu in the King of Iron Fist Tournament 6. As of Tekken 7, starting from JACK-6, a previous JACK model which was playable in a previous ...
Lars Alexandersson (Japanese: ラース・アレクサンダーソン, Hepburn: Rāsu Arekusandāson) is a character from the Tekken fighting game franchise by Bandai Namco Entertainment. First introduced in the 2008 arcade game update Tekken 6: Bloodline Rebellion, he serves as the main protagonist of the Tekken 6 story mode.
Tekken 6 (Japanese: 鉄拳6) is a 2007 fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh overall installment in the Tekken franchise . It was released on arcades in November 2007 as the first game running on the PlayStation 3 -based System 357 arcade board.
Tekken 6 retains much of the design from Tekken 5, but it also includes a "Rage" mode, which activates when a character is near the end of his vitality bar and earns a damage multiplier. "Bound" (later known as "Ground Bound") hits were also added, in which a player connected with an airborne opponent will place him in an inescapable grounded ...
In games such as Tekken Tag Tournament 2 titles, Leo can equip customization options regardless of gender, such as male and female swimsuits. [4]Introduced in Tekken 6, Leo Kliesen is a Bajiquan practitioner from Germany whose father was a world-famous spelunker who vanished when Leo was young, while their mother was an executive for G Corporation, a major company in the Tekken universe.
Here’s every playable character in Tekken 8 at launch, with new characters bolded: Alise Bosconovitch. Asuka Kazama. Azucena Milagros Ortiz Castillo. Bryan Fury. Claudio Serafino. Devil Jin.
Nina Williams (Japanese: ニーナ・ウィリアムズ, Hepburn: Nīna Wiriamuzu) is a character from Namco's Tekken fighting game series. A cold-blooded professional assassin from Ireland, Nina made her first appearance in the original 1994 game.
The Tekken 3 development team wanted to include a Capoeira practitioner for Tekken 3 and turned to the development artists to create the character. It was desired by Masahiro Kimoto, one of the game designers of Tekken 3, that the Capoeira character be female but the artist that was tasked with the character's design deemed the female character too difficult to create and instead created Eddy.