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  2. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Synchronization is designed to be cooperative, demanding that every thread follow the synchronization mechanism before accessing protected resources for consistent results. Locking, signaling, lightweight synchronization types, spinwait and interlocked operations are mechanisms related to synchronization in .NET."

  3. Java concurrency - Wikipedia

    en.wikipedia.org/wiki/Java_concurrency

    Synchronization ensures that memory writes by a thread before or during a synchronized block are made visible in a predictable manner to other threads which synchronize on the same monitor. After we exit a synchronized block, we release the monitor, which has the effect of flushing the cache to main memory, so that writes made by this thread ...

  4. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    In concurrent programming, a monitor is a synchronization construct that prevents threads from concurrently accessing a shared object's state and allows them to wait for the state to change. They provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met, before regaining exclusive ...

  5. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Join Java—concurrent, based on Java language; Joule—dataflow-based, communicates by message passing; Joyce—concurrent, teaching, built on Concurrent Pascal with features from CSP by Per Brinch Hansen; LabVIEW—graphical, dataflow, functions are nodes in a graph, data is wires between the nodes; includes object-oriented language

  6. Thread safety - Wikipedia

    en.wikipedia.org/wiki/Thread_safety

    This approach is characteristic of functional programming and is also used by the string implementations in Java, C#, and Python. (See Immutable object.) The second class of approaches are synchronization-related, and are used in situations where shared state cannot be avoided: Mutual exclusion

  7. Concurrent data structure - Wikipedia

    en.wikipedia.org/wiki/Concurrent_data_structure

    Concurrent data structures are significantly more difficult to design and to verify as being correct than their sequential counterparts. The primary source of this additional difficulty is concurrency, exacerbated by the fact that threads must be thought of as being completely asynchronous: they are subject to operating system preemption, page faults, interrupts, and so on.

  8. Read-copy-update - Wikipedia

    en.wikipedia.org/wiki/Read-copy-update

    In computer science, read-copy-update (RCU) is a synchronization mechanism that avoids the use of lock primitives while multiple threads concurrently read and update elements that are linked through pointers and that belong to shared data structures (e.g., linked lists, trees, hash tables).

  9. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    Use of futures may be implicit (any use of the future automatically obtains its value, as if it were an ordinary reference) or explicit (the user must call a function to obtain the value, such as the get method of java.util.concurrent.Futurein Java). Obtaining the value of an explicit future can be called stinging or forcing. Explicit futures ...