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  2. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  3. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    Provides the container class templates std::map and std::multimap, sorted associative array and multimap. <mdspan> Added in C++23. Provides the class template std::mdspan, analogous to std::span but the view is multidimensional. <queue> Provides the container adapter class std::queue, a single-ended queue, and std::priority_queue, a priority ...

  4. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    An interface as in C# and Java can be defined in C++ as a class containing only pure virtual functions, often known as an abstract base class or "ABC". The member functions of such an abstract base class are normally explicitly defined in the derived class, not inherited implicitly.

  5. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    The central idiom in policy-based design is a class template (called the host class), taking several type parameters as input, which are instantiated with types selected by the user (called policy classes), each implementing a particular implicit interface (called a policy), and encapsulating some orthogonal (or mostly orthogonal) aspect of the ...

  6. Class implementation file - Wikipedia

    en.wikipedia.org/wiki/Class_implementation_file

    In object-oriented programming, a class implementation file is often used to contain the implementation code for the method(s) of a class. Programming languages like C++ and Objective-C make use of these implementation files so as to separate the interface and implementation of these methods.

  7. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  8. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    The classes in the library could be divided into roughly two categories: abstractions and implementations. Classes, that fall into abstractions category, provide an interface which is sufficient for working with any type of a stream. The code using such classes doesn't depend on the exact location the data is read from or is written to.

  9. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    This is the real-world definition for an adapter. Interfaces may be incompatible, but the inner functionality should suit the need. The adapter design pattern allows otherwise incompatible classes to work together by converting the interface of one class into an interface expected by the clients.