Search results
Results from the WOW.Com Content Network
Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.
It was released in April 2011 for Microsoft Windows. The game was shut down in March 2016. Spore Creature Keeper was a spin-off game developed by Maxis for Windows and OS X. [97] Made for younger users, [98] the gameplay was heavily based on The Sims. Originally planned for a summer 2009 release, [99] the game development was eventually ...
Christopher Bryan Hecker (born 1970) is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game Spore. [2] Hecker is an advocate for indie game development and co-founder of the Indie Game Jam.
In a presentation at the Game Developers Conference on March 11, 2005, Wright announced his latest game Spore. [19] He used the current work on this game to demonstrate methods that can be used to reduce the amount of content that needs to be created by the game developers. Wright hopes to inspire others to take risks in game creation.
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi
The Spore Creature Creator is a software that allows players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and underwent ten rewrites since the start of development. [1]
Gingold was also a key member of Spore's design and prototyping team. [1] He has presented at the Game Developers Conference and is an active participant in the academic game studies community. [2] Gingold grew up in Morgantown, West Virginia. He attended West Virginia University, where he studied computer science, English, and art.
The game takes place in the future about a group of intergalactic settlers who colonized a world they named Spore. The settlers and all life on Spore were mysteriously wiped out, and Earth received an S.O.S. from the planet twelve days after the disaster. The player is a lone explorer who sets out to uncover the mystery of the vanishing creatures.