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  2. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  3. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

  4. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

  5. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.

  6. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...

  7. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    The rate at which humans and machines interact is expected to increase substantially due to the changes in speed, computer graphics, new media, and new input/output devices. This can lead to qualitatively different interfaces, such as virtual reality or computational video.

  8. Computation offloading - Wikipedia

    en.wikipedia.org/wiki/Computation_offloading

    These input/output operations rely on a computer and its components, including the CPU, GPU, RAM, and storage. Game files are stored in a form of secondary memory which is then loaded into the main memory when executed. The CPU is responsible for processing input from the user and passing information to the GPU.

  9. Post-processing - Wikipedia

    en.wikipedia.org/wiki/Post-processing

    Video post-processing, methods used in video processing and 3D graphics Finite element model data post-processing , software that makes computer calculation output easier to understand Topics referred to by the same term