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  2. Hash table - Wikipedia

    en.wikipedia.org/wiki/Hash_table

    In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also allow arbitrary insertions and deletions of key–value pairs, at amortized constant average cost per operation. [3] [4] [5] Hashing is an example of a space-time tradeoff.

  3. Skip list - Wikipedia

    en.wikipedia.org/wiki/Skip_list

    () operations, which force us to visit every node in ascending order (such as printing the entire list), provide the opportunity to perform a behind-the-scenes derandomization of the level structure of the skip-list in an optimal way, bringing the skip list to (⁡) search time. (Choose the level of the i'th finite node to be 1 plus the number ...

  4. Time complexity - Wikipedia

    en.wikipedia.org/wiki/Time_complexity

    In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to ...

  5. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    The worst-case performance of self-balancing binary search trees is significantly better than that of a hash table, with a time complexity in big O notation of O(log n). This is in contrast to hash tables, whose worst-case performance involves all elements sharing a single bucket, resulting in O(n) time complexity. In addition, and like all ...

  6. Computational complexity - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity

    Therefore, the time complexity, generally called bit complexity in this context, may be much larger than the arithmetic complexity. For example, the arithmetic complexity of the computation of the determinant of a n × n integer matrix is O ( n 3 ) {\displaystyle O(n^{3})} for the usual algorithms ( Gaussian elimination ).

  7. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Its complexity can be expressed in an alternative way for very large graphs: when C * is the length of the shortest path from the start node to any node satisfying the "goal" predicate, each edge has cost at least ε, and the number of neighbors per node is bounded by b, then the algorithm's worst-case time and space complexity are both in O(b ...

  8. Ternary search tree - Wikipedia

    en.wikipedia.org/wiki/Ternary_search_tree

    Each node of a ternary search tree stores a single character, an object (or a pointer to an object depending on implementation), and pointers to its three children conventionally named equal kid, lo kid and hi kid, which can also be referred respectively as middle (child), lower (child) and higher (child). [1]

  9. Interval tree - Wikipedia

    en.wikipedia.org/wiki/Interval_tree

    In a simple case, the intervals do not overlap and they can be inserted into a simple binary search tree and queried in (⁡) time. However, with arbitrarily overlapping intervals, there is no way to compare two intervals for insertion into the tree since orderings sorted by the beginning points or the ending points may be different.