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  2. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    The sphere with the bump map applied (right) appears to have a mottled surface resembling an orange. Bump maps achieve this effect by changing how an illuminated surface reacts to light, without modifying the size or shape of the surface. Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps

  3. Kerkythea - Wikipedia

    en.wikipedia.org/wiki/Kerkythea

    Supported textures Constant colors; Bitmaps (normal and HDRI) Procedurals (Perlin noise, marble, wood, windy, checker, wireframe, normal ramp, Fresnel ramp) Any weighted or multiplicative combination of the above; Supported features Bump mapping; Normal mapping; Clip mapping; Bevel mapping (an innovative KT feature) Edge outlining; Depth of ...

  4. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    Per-pixel lighting is commonly used with techniques, such as blending, alpha blending, alpha to coverage, anti-aliasing, texture filtering, clipping, hidden-surface determination, Z-buffering, stencil buffering, shading, mipmapping, normal mapping, bump mapping, displacement mapping, parallax mapping, shadow mapping, specular mapping, shadow ...

  5. Terrain cartography - Wikipedia

    en.wikipedia.org/wiki/Terrain_cartography

    Terrain cartography or relief mapping is the depiction of the shape of the surface of the Earth on a map, using one or more of several techniques that have been developed. Terrain or relief is an essential aspect of physical geography , and as such its portrayal presents a central problem in cartographic design , and more recently geographic ...

  6. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  7. Relief mapping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Relief_mapping_(computer...

    In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.

  8. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    A simple example of shading is texture mapping, which uses an image to specify the diffuse color at each point on a surface, giving it more apparent detail. Some shading techniques include: Bump mapping : Invented by Jim Blinn , a normal-perturbation technique used to simulate wrinkled surfaces.

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.