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  2. Inline assembler - Wikipedia

    en.wikipedia.org/wiki/Inline_assembler

    The following C code example shows an x86 system call wrapper in AT&T assembler syntax, using the GNU Assembler. Such calls are normally written with the aid of macros; the full code is included for clarity. In this particular case, the wrapper performs a system call of a number given by the caller with three operands, returning the result. [13]

  3. INT (x86 instruction) - Wikipedia

    en.wikipedia.org/wiki/INT_(x86_instruction)

    INT is an assembly language instruction for x86 processors that generates a software interrupt. It takes the interrupt number formatted as a byte value. [1] When written in assembly language, the instruction is written like this: INT X. where X is the software interrupt that should be generated (0-255).

  4. x86 assembly language - Wikipedia

    en.wikipedia.org/wiki/X86_assembly_language

    x86 assembly language is a family of low-level programming languages that are used to produce object code for the x86 class of processors. These languages provide backward compatibility with CPUs dating back to the Intel 8008 microprocessor, introduced in April 1972.

  5. x86 instruction listings - Wikipedia

    en.wikipedia.org/wiki/X86_instruction_listings

    Below is the full 8086/8088 instruction set of Intel (81 instructions total). [2] These instructions are also available in 32-bit mode, in which they operate on 32-bit registers (eax, ebx, etc.) and values instead of their 16-bit (ax, bx, etc.) counterparts.

  6. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    In computer programming, a branch table or jump table is a method of transferring program control to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions. It is a form of multiway branch.

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.

  8. How to retire on less than $1 million and never run out of money

    www.aol.com/finance/retire-less-1-million-never...

    Bottom line. Ultimately, whether you can retire on less than $1 million will largely depend on your spending needs during retirement and your remaining life expectancy.

  9. INT 10H - Wikipedia

    en.wikipedia.org/wiki/INT_10H

    To use this call, load AH with the number of the desired subfunction, load other required parameters in other registers, and make the call. INT 10h is fairly slow, so many programs bypass this BIOS routine and access the display hardware directly. Setting the video mode, which is done infrequently, can be accomplished by using the BIOS, while ...