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  2. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    We can calculate the length of the line from its center to the middle of any edge as √ 2 using Pythagoras' theorem. By rotating the cube by 45° on the x -axis, the point (1, 1, 1) will therefore become (1, 0, √ 2 ) as depicted in the diagram.

  3. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In games with Hor+ scaling, the vertical FOV is fixed, while the horizontal FOV is expandable depending on the aspect ratio of the rendering resolution; a wider aspect ratio results in a larger FOV. [ 7 ] [ 8 ] Since the majority of screens used for gaming nowadays are widescreen, [ 9 ] this scaling method is usually preferred as wider aspect ...

  4. Pixel aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Pixel_aspect_ratio

    Storage aspect ratio is the ratio of the image width to height in pixels, and can be easily calculated from the video file. Display aspect ratio is the ratio of image width to height (in a unit of length such as centimeters or inches) when displayed on screen, and is calculated from the combination of pixel aspect ratio and storage aspect ratio.

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. [1] [2] [3] [4]

  6. Pixel density - Wikipedia

    en.wikipedia.org/wiki/Pixel_density

    This figure is determined by dividing the width (or height) of the display area in pixels by the width (or height) of the display area in inches. It is possible for a display to have different horizontal and vertical PPI measurements (e.g., a typical 4:3 ratio CRT monitor showing a 1280×1024 mode computer display at maximum size, which is a 5: ...

  7. How to retire on less than $1 million and never run out of money

    www.aol.com/finance/retire-less-1-million-never...

    Many people strive to achieve $1 million in savings before they reach retirement, but the reality is that most Americans struggle to meet that savings threshold. Average retirement account ...

  8. Plotting algorithms for the Mandelbrot set - Wikipedia

    en.wikipedia.org/wiki/Plotting_algorithms_for...

    Escape-time rendering of Mandelbrot and Julia sets lends itself extremely well to parallel processing. On multi-core machines the area to be plotted can be divided into a series of rectangular areas which can then be provided as a set of tasks to be rendered by a pool of rendering threads. This is an embarrassingly parallel [15] computing problem.

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