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A wide variety of strategies have been used to develop educators’ TPACK abilities, such as (a) collaborative, design-based lesson planning; [26] (b) the use of technology mapping, game-based learning, and deep-play [27] [28] (c) scaffolding the design process; [29] [30] and (d) accounting for how teacher's beliefs influence their TPACK. [31]
The Indian Institute of Technology, Kanpur, India developed the ESC101-ITS, an intelligent tutoring system for introductory programming problems. AdaptErrEx [78] is an adaptive intelligent tutor that uses interactive erroneous examples to help students learn decimal arithmetic. [79] [80] [81]
Video technology [112] has included VHS tapes and DVDs, as well as on-demand and synchronous methods with digital video via server or web-based options such as streamed video and webcams. Videotelephony can connect with speakers and other experts. Interactive digital video games are being used at K-12 and higher education institutions. [113]
Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]
Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.
Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1]
In Education 3.0, classrooms would move away from lectures, such as this one, to having class time be spent on discussions and projects, using digital technology. Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning.
Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.