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When connection pool configurations exceed these limits, issues such as rejected connections, throttling, or degraded performance can occur. Depending on how database limits are applied, overprovisioned connection pools can create significant resource contention as the server struggles to manage excessive simultaneous connections.
A pool of database connections can be created and then shared among the applications that need to access the database. The connection object obtained from the connection pool is often a wrapper around the actual database connection. The wrapper understands its relationship with the pool, and hides the details of the pool from the application.
The object pool design pattern is used in several places in the standard classes of the .NET Framework. One example is the .NET Framework Data Provider for SQL Server. As SQL Server database connections can be slow to create, a pool of connections is maintained. Closing a connection does not actually relinquish the link to SQL Server.
In computing, a connection string is a string that specifies information about a data source and the means of connecting to it. It is passed in code to an underlying driver or provider in order to initiate the connection. Whilst commonly used for a database connection, the data source could also be a spreadsheet or text file.
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Object pooling is a software design pattern that keeps a pool of initialized objects ready that are ready to be used, rather than allocating and destroying them on demand. Connection pooling in computer science is a caching technique used to enhance the performance of executing commands on a database.
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Reliable Server Pooling (RSerPool) is a computer protocol framework for management of and access to multiple, coordinated (pooled) servers.RSerPool is an IETF standard, which has been developed by the IETF RSerPool Working Group [1] and documented in RFC 5351, RFC 5352, RFC 5353, RFC 5354, RFC 5355 and RFC 5356.