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Emotes are used primarily online in video games and, more recently, on smartphones. Image-based emotes are frequently used in the chat feature of the streaming service Twitch . [ 4 ] Twitch also allows users to upload animated emotes encoded with the GIF format.
This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons. Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art. In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as ...
Discord is an instant messaging and VoIP social platform which allows communication through voice calls, video calls, text messaging, and media.Communication can be private or take place in virtual communities called "servers".
The first batch includes a buffering symbol and a 'game over' icon.
This is an accepted version of this page This is the latest accepted revision, reviewed on 6 February 2025. Pictorial representation of a facial expression using punctuation marks, numbers and letters Not to be confused with Emoji, Sticker (messaging), or Enotikon. "O.O" redirects here. For other uses, see O.O (song) and OO (disambiguation). This article contains Unicode emoticons or emojis ...
FrankerFaceZ, a popular web browser extension for Twitch featuring custom emotes, took the decision to ban all user-upload instances and variations of Gutierrez. [24] Another similar extension named BTTV (Better Twitch TV) announced that their platform would continue hosting PogChamp-related emotes, allowing broadcasters to use their own ...
Emoticons is a Unicode block containing emoticons or emoji. [3] [4] [5] Most of them are intended as representations of faces, although some of them include hand gestures or non-human characters (a horned "imp", monkeys, cartoon cats). The block was first proposed in 2008, and first implemented in Unicode version 6.0 (2010).
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.