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Vay, released in Japan as Vay: Ryuusei no Yoroi (ヴァイ 流星の鎧, lit."Vay: Meteor Armor"), is a 1993 role-playing video game for the Sega CD.It was developed by Hertz, published by SIMS in Japan, and localized by Working Designs for the United States.
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Map-Based Survival Game with PvP, Factions, Customization, Upgrades & Crafting. World of Warcraft: Active 3D Fantasy Pay-to-play 2004 Launcher Free-to-play until level 20 Wurm Online: Active 3D Medieval fantasy Freemium 2006 Sandbox game with hundreds of skills, multiple kingdoms, and a deep crafting system. Xsyon: Early access 3D Apocalyptic ...
VNG Corporation (Vietnamese: CTCP VNG, lit. 'VNG JSC'), also recognized by its former brand name, VinaGame (VNG), is a Vietnamese technology company founded in 2004.It specialises in digital content, online entertainment, social networking, and e-commerce. [2]
Archon: The Light and the Dark is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts.It is superficially similar to chess, in that it takes place on a board with alternating black and white squares, but instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor, and each ...
C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...
Yume Nikki [b] is a 2004 adventure game created by the pseudonymous Japanese developer Kikiyama. The player controls a girl named Madotsuki and explores her dreams, collecting 24 effects that change her appearance and equipment.
Alien is a role-playing game set in space in the far future that has two modes: . Campaign: The usual role-playing milieu, where the gamemaster creates a "world" and a plot, then describes a situation or story hook to the players, who then indicate how their player characters react.