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Dictionary.com lists keysmash as both a noun ("I typed a keysmash") and a verb ("I keysmashed a response"), dating the term to sometime between 1995 and 2000. [1]The first commonly used variation of "keysmashing" appeared and possibly first majorly originated from the Turkish internet sphere, where the so-called "random laugh", or "random" (as said in Turkish) has been in use since at least ...
Ananym: a name with reversed letters of an existing name; Aptronym: a name that aptly represents a person or character; Charactonym: a name which suggests the personality traits of a fictional character; Eponym: applying a person's name to a place; Pseudonym: an artificial fictitious name, used as an alternative to one's legal name
A Diceware word list is any list of 6 5 = 7 776 unique words, preferably ones the user will find easy to spell and to remember. The contents of the word list do not have to be protected or concealed in any way, as the security of a Diceware passphrase is in the number of words selected, and the number of words each selected word could be taken ...
Category: Random text generation. 3 languages. ... Strachey love letter algorithm; W. Word salad This page was last edited on 9 December 2016, at 21:47 (UTC ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 10 February 2025. Word game 2021 video game Wordle Developer(s) Josh Wardle Publisher(s) Josh Wardle (2021–2022) The New York Times Games (since 2022) Platform(s) Browser, Mobile app Release October 2021 Genre(s) Word game Mode(s) Single-player Wordle is a web-based word game created and developed by ...
Many of these are degenerations in the pronunciation of names that originated in other languages. Sometimes a well-known namesake with the same spelling has a markedly different pronunciation. These are known as heterophonic names or heterophones (unlike heterographs, which are written differently but pronounced the same).
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Rapid automatized naming (RAN) is a task that measures how quickly individuals can name aloud objects, pictures, colors, or symbols (letters or digits). Variations in rapid automatized naming time in children provide a strong predictor of their later ability to read, and is independent from other predictors such as phonological awareness, verbal IQ, and existing reading skills. [1]