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Civil War is an early strategic board wargame published by Avalon Hill in 1961 that simulates the American Civil War.Unlike other games produced by Avalon Hill during this period such as Gettysburg, Civil War did not sell well and was dropped from production two years later.
The Civil War is a board wargame with 960 double-sided counters and three large hex grid maps scaled at 15 miles (24 km) per hex covering the Eastern United States. The game comes with only one campaign scenario covering the entire war.
Forge of Freedom: The American Civil War (2006) The History Channel: Civil War - A Nation Divided (2006) History Civil War: Secret Missions (2008) Darkest of Days (2009) Scourge of War (2010) Viet-Afghan (2011, Arsenal of Democracy add-on published by FRVP) Ultimate General (2014, 2016) War of Rights (2014-Ongoing) Grand Tactician: The Civil ...
The American Civil War 1861–1865: TSR, Inc. 1983: S&T #93, 1983 Battle Cry: Milton Bradley: 1961: Civil War: Avalon Hill: The Civil War 1861–1865: Victory Games: 1983: A House Divided: Game Designers' Workshop: 1981: Re-released by Phalanx Games in 2001: For the People: Avalon Hill: 1998: Re-released in GMT Games in 2000: The U.S. Civil War ...
In the essay The War in Cardboard and Ink: Fifty Years of Civil War Board Games (published in the 2014 book The Civil War in Popular Culture: Memory and Meaning), Alfred Wallace noted that this game "was almost certainly the best-selling game on the Civil War." [3] The website The Player's Aid noted that this was "a really good and fun game ...
A House Divided is a strategic level board wargame set in the American Civil War for two players, featuring point-to-point movement, low-complexity rules, and relatively few counters to maneuver. It was designed by Frank Chadwick and published in 1981 by Game Designers Workshop (GDW).
Cemetery Hill (game) Chancellorsville (game) Chattanooga: Gateway to Victory, Nov. 24-25, 1863; Chickamauga: The Last Victory, 20 September 1863; The Civil War: The War That Pitted Brother Against Brother; Civil War (board game)
Four game turns, each of which represents one week of the war, are gathered into a "Game Cycle", representing one month. At the start of each monthly Game Cycle, the players complete a "Strategic Turn", doing the various economic, logistical, production, command, and political operations that are necessary to raise and maintain armies.