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  2. 6-3-5 Brainwriting - Wikipedia

    en.wikipedia.org/wiki/6-3-5_Brainwriting

    6-3-5 Brainwriting is a particular form of brainstorming through the medium of graphics; [3] in particular, it is classified under the intuitive and progressive methodologies as it involves driving inspiration from other members in a cyclical way. [4]

  3. Cognitive shuffle - Wikipedia

    en.wikipedia.org/wiki/Cognitive_shuffle

    A variation of SDI involves imagining oneself drawing a target person, place, things, action, and/or scene (analogous to Pictionary). [ 1 ] Beaudoin views cognitive shuffling as a new form of meditation in that it involves deliberate control of mentation, involving meta-cognition in general and meta-cognitive control in particular.

  4. Brain simulation - Wikipedia

    en.wikipedia.org/wiki/Brain_simulation

    In the field of computational neuroscience, brain simulation is the concept of creating a functioning computer model of a brain or part of a brain. [1] Brain simulation projects intend to contribute to a complete understanding of the brain, and eventually also assist the process of treating and diagnosing brain diseases .

  5. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    A common assumption is that people think in language, and that language and thought influence each other. [10] Linguistics studies how language is used and acquired.. The strong version of the Sapir–Whorf hypothesis in linguistics states that language determines thought, and that linguistic categories alone limit and determine cognitive categories.

  6. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.

  7. Default mode network - Wikipedia

    en.wikipedia.org/wiki/Default_mode_network

    Raichle coined the term "default mode" in 2001 to describe resting state brain function; [19] the concept rapidly became a central theme in neuroscience. [20] Around this time the idea was developed that this network of brain areas is involved in internally directed thoughts and is suspended during specific goal-directed behaviors.

  8. Artificial brain - Wikipedia

    en.wikipedia.org/wiki/Artificial_brain

    An artificial brain (or artificial mind) is software and hardware with cognitive abilities similar to those of the animal or human brain. [1] Research investigating "artificial brains" and brain emulation plays three important roles in science: An ongoing attempt by neuroscientists to understand how the human brain works, known as cognitive ...

  9. Cognitive model - Wikipedia

    en.wikipedia.org/wiki/Cognitive_model

    A cognitive model is a representation of one or more cognitive processes in humans or other animals for the purposes of comprehension and prediction. There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard).