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Total Annihilation: Kingdoms, or shortened to Kingdoms, is a fantasy real-time strategy video game released on June 25, 1999, as a spin-off of Total Annihilation, and was the last title developed by Cavedog Entertainment. A tie-in book titled The Chronicles of Darien contained the storyline, rules, units, and other details.
Total Annihilation was a finalist for "PC Strategy Game of the Year" during the AIAS' inaugural Interactive Achievement Awards, [36] which ultimately went to StarCraft and Age of Empires (in a tie). [37] Total Annihilation was a runner-up for Computer Gaming World ' s 1997 "Strategy Game of the Year" award, which ultimately went to Myth: The ...
Total Annihilation: Kingdoms; S. Spring Engine; T. ... Total Annihilation: The Core Contingency This page was last edited on 27 July 2024, at 15:30 (UTC). Text ...
Total Annihilation: Kingdoms; Total Annihilation: The Core Contingency This page was last edited on 30 November 2014, at 15:25 (UTC). ...
Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington.Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of Total Annihilation—which won several accolades, such as multiple Game of the Year honors [3] —considered one of the "greatest games of all time" in 2004 by GameSpot.
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In 1995, Gilbert and Day established a company division, Cavedog Entertainment, in Seattle, set to develop games of alternative genres, and released Total Annihilation, a real-time strategy (RTS) game, in 1997. This was followed by two expansion packs in 1998, as well as a variation called Total Annihilation: Kingdoms plus an expansion pack in ...
Some troops leave the battlefield injured. Others return from war with mental wounds. Yet many of the 2 million Iraq and Afghanistan veterans suffer from a condition the Defense Department refuses to acknowledge: Moral injury.