Search results
Results from the WOW.Com Content Network
The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.
It was then redesigned for the 5th Edition box set The Deck of Many Things (2023) named after the magic item; this box set included an expanded physical deck of 66 cards, the Card Reference Guide, and the sourcebook The Book of Many Things, which has 22 chapters themed after the original deck and includes both player and adventure options.
Volo's Guide to the Dalelands details the Dalelands, with its guide Volo taking readers from Daggerdale in the North through to the High Dale in the South. [14] Volo's rating system goes by five pipes or tankards to indicate a top tavern, five coins to mean high prices, and five daggers a dangerous place to hang out. [ 14 ]
Exploring Eberron is a non-official 5th Edition campaign guide by Keith Baker which was published on July 30, 2020 via the Dungeon Masters Guild specific game license. [20] The 247 page sourcebook acts as a companion guide to Eberron: Rising from the Last War and focus on areas less explored in the 3rd, 4th, and 5th Editions. The book also ...
D&D Adventurers League storyline set in Eberron that corresponds with the Wayfinder's Guide to Eberron. The campaign consists of 12 adventures published digitally. [29] [30] [31] 1–10: The Oracle of War: Various: 2019 – 2021: D&D Adventurers League storyline set in the Mournland that corresponds with Eberron: Rising From The Last War. The ...
An essential rulebook for any players and Dungeon Masters alike of the D&D game. 304: 0-7869-1550-1: Dungeon Master's Guide: Core Rulebook II: Monte Cook, Jonathan Tweet, Skip Williams: September 1, 2000: An essential rulebook for Dungeon Masters of the D&D game. 224: 0-7869-1551-X: Monster Manual: Core Rulebook III: Monte Cook, Jonathan Tweet ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".