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This is an accepted version of this page This is the latest accepted revision, reviewed on 10 December 2024. American educational entertainment and electronics company "LeapFrog" redirects here. For the children's game, see Leapfrog. For other uses, see Leapfrog (disambiguation). This article needs to be updated. Please help update this article to reflect recent events or newly available ...
LeapPad was invented by Jim Marggraff [1] and developed by a team from Explore Technologies, Inc., which was founded by Marggraff and was acquired by LeapFrog in July 1998. It uses the same patented "NearTouch" technology developed for the Explore Technologies Odyssey Atlasphere.
A category for articles related to the company LeapFrog Enterprises Wikimedia Commons has media related to LeapFrog Enterprises . Pages in category "LeapFrog Enterprises"
The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds (preschool to fourth grade or fifth grade), made by LeapFrog Enterprises.
Eadweard Muybridge, Boys playing Leapfrog (1883–86) The French version of this game is called saute-mouton (literally "leapsheep"), and the Romanian is called capra ("mounting rack" or "goat"). In India it is known as "Aar Ghodi Ki Par Ghodi" (meaning "horseleap"). In Italy the game is called "la cavallina" (i.e. "small or baby female horse").
The LeapFrog Epic (styled as LeapFrog epic) is an Android-based mini-tablet computer produced and marketed by LeapFrog Enterprises.Released in 2015, the Epic is LeapFrog's first device to run on Android; most of LeapFrog's mobile computing devices for children run on a customized Ångström Linux distribution.
Leap Frog, also known as Leapfrog, is a multi-player abstract strategy board game that was described by H.J.R. Murray in A History of Board Games Other Than Chess (1898) and attributes its origin to England.
Leapfrog democracies can refer to countries that have huge developments that more typically advanced countries might only have much later. The mobile phone is an example of a “leapfrog” technology: it has enabled developing countries to skip the fixed-line technology of the 20th century and move straight to the mobile technology of the 21st.