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  2. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.

  3. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    The nearest neighbour algorithm is easy to implement and executes quickly, but it can sometimes miss shorter routes which are easily noticed with human insight, due to its "greedy" nature. As a general guide, if the last few stages of the tour are comparable in length to the first stages, then the tour is reasonable; if they are much greater ...

  4. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    Kruskal's algorithm [1] finds a minimum spanning forest of an undirected edge-weighted graph.If the graph is connected, it finds a minimum spanning tree.It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle. [2]

  5. Algorithmic technique - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_technique

    A greedy approach begins by evaluating one possible outcome from the set of possible outcomes, and then searches locally for an improvement on that outcome. When a local improvement is found, it will repeat the process and again search locally for additional improvements near this local optimum.

  6. Ford–Fulkerson algorithm - Wikipedia

    en.wikipedia.org/wiki/Ford–Fulkerson_algorithm

    The Ford–Fulkerson method or Ford–Fulkerson algorithm (FFA) is a greedy algorithm that computes the maximum flow in a flow network.It is sometimes called a "method" instead of an "algorithm" as the approach to finding augmenting paths in a residual graph is not fully specified [1] or it is specified in several implementations with different running times. [2]

  7. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    One variation of this problem assumes that the people making change will use the "greedy algorithm" for making change, even when that requires more than the minimum number of coins. Most current currencies use a 1-2-5 series , but some other set of denominations would require fewer denominations of coins or a smaller average number of coins to ...

  8. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A different approach which also uses backtracking, draws from the fact that in the solution to a standard sudoku the distribution for every individual symbol (value) must be one of only 46656 patterns. In manual sudoku solving this technique is referred to as pattern overlay or using templates and is confined to filling in the last values only.

  9. Greedy coloring - Wikipedia

    en.wikipedia.org/wiki/Greedy_coloring

    In the study of graph coloring problems in mathematics and computer science, a greedy coloring or sequential coloring [1] is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the graph in sequence and assigns each vertex its first available color. Greedy colorings can be found in linear time, but ...