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War Games Rules 1000 B.C. to 1000 A.D. (War Games Research Group, 1971) War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research Group, 1980) [1] Warhammer Ancient Battles (Warhammer Historical Wargames, 1998) [1] Warlord (Partizan Press, 2007)
This is a list of board wargames by historical genre ... Patton's Best: 1987: Sniper: Simulations Publications, Inc. 1973: Squad Leader: Avalon Hill: 1977: Storm Over ...
The Complete Wargames Handbook shows sales of wargames (historical only) peaking in 1980 at 2.2 million, and tapering off to 400,000 in 1991. [16] It also estimates a peak of about a few hundred thousand (again, historical) board wargamers in the U.S. in 1980, with about as many more in the rest of the world; the estimate for 1991 is about ...
De Bellis Antiquitatis or DBA (English: Of the Wars of Antiquity) is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. These rules allow entire armies to be represented by fewer than 50 figures.
Ral Partha is best known for its historical figures, Fantasy Collector's series, and miniatures produced for TSR, Inc.'s Advanced Dungeons & Dragons and FASA's BattleTech games. Tom Meier became a freelance sculptor in 1988, and retains copyrights to much of his work for Ral Partha.
Best Historical or Scenario Article—S&T Sedan, by Ty Bomba; Best Pre-20th Century PC Game—Rome: Total War (Total War Games) Best 20th Century+ PC Game—Battles in Normandy (Strategic Studies Group) James F. Dunnigan Award, To a Game Designer, Developer, Graphic Artist or Game for outstanding achievement—Lee Brimmicombe Wood for Downtown ...
Pages in category "Board wargames set in Modern history" The following 200 pages are in this category, out of approximately 214 total. This list may not reflect recent changes .
The focus of Great War at Sea series games features two levels of play: the "operational" game, where fleets move and conduct missions on a map of the area where the game takes place (this map uses "staggered squares"—technically a hex grid—presumably to save space as the squares are exactly the same size as the fleet counters, and only a few counters are on the board at a time); and the ...