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Sword and sorcery stories take place in a fictional world where magic exists. The setting can be an Earth in the mythical past or distant future, an imaginary other world or an alien planet. Sometimes sword and sorcery stories are influenced by horror, dark fantasy or science fiction. Sword and sorcery, however, does not seek to give a ...
AD&D 2nd edition, D&D 4th edition: TSR, WotC: 1991-2010 Discworld: High fantasy: GURPS Discworld: Steve Jackson Games: 1998-2002 Based on Terry Pratchett's Discworld series Dragonlance: High fantasy; Dragon-centric The planet Krynn: AD&D, D&D 3rd edition, D&D 5th edition [3] TSR, Sovereign Press, Inc: 1984–present Earthdawn: Sword and sorcery ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Scarred Lands is a post-apocalyptic fantasy campaign setting in which characters live in a world recovering from a devastating war between gods and titans. Initially published by White Wolf Publishing under its Sword & Sorcery brand using the d20 System, Scarred Lands is now owned by Onyx Path Publishing. [1]
Sword & Sorcery 3rd ed. supplement Denizens of Darkness 2002 ISBN 1-58846-077-0: Sword & Sorcery 3rd ed. supplement Champions of Darkness Beth Bostic, Carla Hollar & Tadd McDivitt 2002 ISBN 1-58846-081-9: Sword & Sorcery 3rd ed. supplement Van Richten's Arsenal Volume I Andrew Cernak, John W. Mangrum, Ryan Naylor, Chris Nichols & Andrew Wyatt 2002
These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...
The Spelljammer setting is designed to allow the usual sword and sorcery adventures of Dungeons & Dragons to take place within the framework of outer space tropes. Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.
In the April 1995 issue of Realms of Fantasy, Mark Sumner felt that Masque of the Red Death fixed what he thought was the problem of the original Ravenloft game, "the poor fit between TSR's traditional sword-swinging dungeon crawling AD&D universe and the very Victorian horror elements of Ravenloft... this is what Ravenloft should have been in ...