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It was the default scheduler of the tasks of the SCHED_NORMAL class (i.e., tasks that have no real-time execution constraints) and handled CPU resource allocation for executing processes, aiming to maximize overall CPU utilization while also maximizing interactive performance.
For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
time (Unix) - can be used to determine the run time of a program, separately counting user time vs. system time, and CPU time vs. clock time. [1] timem (Unix) - can be used to determine the wall-clock time, CPU time, and CPU utilization similar to time (Unix) but supports numerous extensions.
A CPU designer is often required to implement a particular instruction set, and so cannot change N. Sometimes a designer focuses on improving performance by making significant improvements in f (with techniques such as deeper pipelines and faster caches), while (hopefully) not sacrificing too much C—leading to a speed-demon CPU design.
VC-1 H.264; Goals Designed to offer very high image quality with excellent compression efficiency [1]: Designed to meet a variety of industry needs with many profiles and levels, allowing for varying compression, quality and CPU usage levels, where the lowest level is for portable devices, designed with low CPU usage in mind, while the high levels are designed with very high quality and ...
GPU usage by codec – some codecs can drastically increase their performance by taking advantage of GPU resources. So, for example, codec A (being optimized for memory usage – i.e., uses less memory) may, on modern computers (which are typically not memory-limited), give slower performance than codec B.
Quick Sync was introduced with the Sandy Bridge CPU microarchitecture on 9 January 2011 and has been found on the die of Intel CPUs ever since. The name "Quick Sync" refers to the use case of quickly transcoding ("converting") a video from, for example, a DVD or Blu-ray Disc to a format appropriate to, for example, a smartphone , in situations ...
Thrashing is when the CPU performs 'productive' work less and 'swapping' work more. The overall memory access time may increase since the higher level memory is only as fast as the next lower level in the memory hierarchy. [2] The CPU is busy swapping pages so much that it cannot respond to users' programs and interrupts as much as required.