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Another educational game published by The Learning Company and aimed at 7-10 year olds. The plot concerns villains Mr. Freeze and The Riddler, who have unleashed chemical waste and a freezing blizzard on Gotham City. [42] Like Batman: Justice Unbalanced, this is an action adventure game featuring Batman and Robin. Again there are five ...
Batman on the PC Engine was created by Sunsoft, which had previously worked on adaptations based on the 1989 film for the Nintendo Entertainment System, Game Boy, and Sega Mega Drive/Genesis. The game was produced by Cho Musou, while soundtrack was composed by Nobuyuki Hara. It was the last Batman game by Sunsoft to tie in with a movie.
ZX Spectrum version. The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave.The gameplay takes place in a 3D isometric universe, which programmer Jon Ritman and artist Bernie Drummond would further develop for 1987's Head Over Heels, and is notable for implementing an early example of a save game system that ...
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The storyline is based on the eponymous 1989 movie.It features stages based on locations in the film, including first-person control of the Batmobile and the Batwing.The game features audio clips of Batman (Michael Keaton) and the Joker (Jack Nicholson) as well as digitized photos from the film. [2]
Batman (PC Engine video game) Batman (Sega Genesis video game) Batman & Robin (video game) Batman Begins (video game) Batman Beyond: Return of the Joker (video game) Batman Forever (video game) Batman Forever: The Arcade Game; Batman Returns (Atari Lynx video game) Batman Returns (NES video game) Batman Returns (SNES video game) Batman Returns ...
Batman (PC Engine video game) Batman (Sega Genesis video game) Batman & Robin (video game) Batman Begins (video game) Batman Forever (video game) Batman Forever: The Arcade Game; Batman Returns (Atari Lynx video game) Batman Returns (NES video game) Batman Returns (SNES video game) Batman Returns (video games) Batman: The Dark Knight (video game)
Development for Batman started in 2011 at Specular Interactive, who worked with Warner Brothers to build all of the Batmobiles and the Gotham City environment. According to Steve Ranck, the Specular Interactive team spent a lot of time building Gotham City, which in this game "is nearly 10 square miles of various suburbs, unique neighborhoods, elevation changes, tunnels, bridges, hills, dirt ...