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  2. Erase–remove idiom - Wikipedia

    en.wikipedia.org/wiki/Erase–remove_idiom

    The member function erase can be used to delete an element from a collection, but for containers which are based on an array, such as vector, all elements after the deleted element have to be moved forward to avoid "gaps" in the collection. Calling erase multiple times on the same container generates much overhead from moving the elements.

  3. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free. [6]

  4. Lazy deletion - Wikipedia

    en.wikipedia.org/wiki/Lazy_deletion

    In computer science, lazy deletion refers to a method of deleting elements from a hash table that uses open addressing. In this method, deletions are done by marking an element as deleted, rather than erasing it entirely. Deleted locations are treated as empty when inserting and as occupied during a search.

  5. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    Inserting an element to the back of the vector at the end takes amortized constant time. Removing the last element takes only constant time, because no resizing happens. Inserting and erasing at the beginning or in the middle is linear in time. A optimization for type bool exists, which can optimize for space by grouping bool values together ...

  6. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    The placement overloads of operator new and operator delete that employ an additional void * parameter are used for default placement, also known as pointer placement. Their definitions by the Standard C++ library, which it is not permitted for a C++ program to replace or override, are: [7] [8] [9]

  7. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  8. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    The diagram demonstrates the former. To find and remove a particular node, one must again keep track of the previous element. Diagram of deleting a node from a singly linked list function removeAfter(Node node) // remove node past this one obsoleteNode := node.next node.next := node.next.next destroy obsoleteNode

  9. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    The fundamental idea behind array programming is that operations apply at once to an entire set of values. This makes it a high-level programming model as it allows the programmer to think and operate on whole aggregates of data, without having to resort to explicit loops of individual scalar operations.