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A sprint (also known as a design sprint, iteration, or timebox) is a fixed period of time wherein team members work on a specific goal. Each sprint is normally between one week and one month, with two weeks being the most common. [3] The outcome of the sprint is a functional deliverable, or a product which has received some development in ...
The DSDM Agile Project Framework is an iterative and incremental approach that embraces principles of Agile development, including continuous user/customer involvement. DSDM fixes cost, quality and time at the outset and uses the MoSCoW prioritisation of scope into musts , shoulds , coulds and will not haves to adjust the project deliverable to ...
Agile software development is an umbrella term for approaches to developing software that reflect the values and principles agreed upon by The Agile Alliance, a group of 17 software practitioners, in 2001. [1] As documented in their Manifesto for Agile Software Development the practitioners value: [2] Individuals and interactions over processes ...
A typical length for a sprint is less than 30 days. [18] [19] Sprint planning, sprint retrospective and sprint review meetings are timeboxed. [18] In Extreme programming methodologies, development planning is timeboxed into iterations typically 1, 2 or 3 weeks in length. The business revalues pending user stories before each iteration. [20]
Planning poker is based on a list of features to be delivered, several copies of a deck of cards, and optionally, an egg timer that can be used to limit time spent in discussion of each item. The feature list, often a list of user stories, describes some software that needs to be developed. The cards in the deck have numbers on them.
The agile product backlog in scrum is a prioritized features list, containing short descriptions of all functionality desired in the product. When applying the scrum or other agile development methodology, it is not necessary to start a project with a lengthy, upfront effort to document all requirements as is more common with traditional project management methods following the waterfall model.
Agile management is the application of the principles of Agile software development and Lean Management to various team and project management processes, particularly product development. Following the appearance of The Manifesto for Agile Software Development in 2001, organizations discovered the need for agile technique to spread into other ...
In the above example, there are an estimated 28 days of work to be done, and there are two developers working on the project, who work at an efficiency of 70%. Therefore, the work should be completed in (28 ÷ 2) ÷ 0.7 = 20 days. Ideal work remaining line This is a straight line that connects the start point to the end point.