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  2. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be deterministic with regard to the saved inputs, and random seeds must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback.

  3. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    For Minecraft especially, there are websites [1] [2] [non-primary source needed] and articles, [3] [4] dedicated to sharing seeds which have been found to generate interesting maps. The effect of loading a map originally generated in Minecraft 1.6.4 in Minecraft 1.7.2. The map seed is unchanged, but the map generation algorithm has changed ...

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  5. A. J. Brown - Wikipedia

    en.wikipedia.org/wiki/A._J._Brown

    He was the fourth of 29 receivers taken in the draft, 13 picks ahead of teammate DK Metcalf. [21] On June 12, 2019, Brown signed a four-year deal worth $5,641,199 with a signing bonus of $2,122,690 and a 2019 cap hit of $1,025,670.

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [ 3 ]

  7. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    The OpenGL ES 3.1 specification [19] was publicly released in March 2014. New functionality in OpenGL ES 3.1 includes: [20] Compute shaders; Independent vertex and fragment shaders; Indirect draw commands; OpenGL ES 3.1 is backward compatible with OpenGL ES 2.0 and 3.0, thus enabling applications to incrementally incorporate new features.

  8. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    RDNA 3 was designed to support high clock speeds. On RDNA 3, clock speeds have been decoupled with the front end operating at a 2.5 GHz frequency while the shaders operate at 2.3 GHz. The shaders operating at a lower clock speed gives up to 25% power savings according to AMD and RDNA 3's shader clock speed is still 15% faster than RDNA 2. [19]

  9. List of high-speed railway lines - Wikipedia

    en.wikipedia.org/wiki/List_of_high-speed_railway...

    This article provides a list of operational and under construction (or approved) high-speed rail networks, listed by country or region. While the International Union of Railways defines high-speed rail as public transport by rail at speeds of at least 200 km/h (124 mph) for upgraded tracks and 250 km/h (155 mph) or faster for new tracks, this article lists all the systems and lines that ...

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