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  2. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    It is a straightforward recursive, nondeterministic, depth-first, backtracking algorithm used by Donald Knuth to demonstrate an efficient implementation called DLX, which uses the dancing links technique. [1] [2]

  3. DPLL algorithm - Wikipedia

    en.wikipedia.org/wiki/DPLL_algorithm

    The basic backtracking algorithm runs by choosing a literal, assigning a truth value to it, simplifying the formula and then recursively checking if the simplified formula is satisfiable; if this is the case, the original formula is satisfiable; otherwise, the same recursive check is done assuming the opposite truth value.

  4. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1] Algorithm X is a recursive , nondeterministic , depth-first , backtracking algorithm that finds all solutions to the exact cover problem.

  5. Parser combinator - Wikipedia

    en.wikipedia.org/wiki/Parser_combinator

    In computer programming, a parser combinator is a higher-order function that accepts several parsers as input and returns a new parser as its output. In this context, a parser is a function accepting strings as input and returning some structure as output, typically a parse tree or a set of indices representing locations in the string where parsing stopped successfully.

  6. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    The classic textbook example of the use of backtracking is the eight queens puzzle, that asks for all arrangements of eight chess queens on a standard chessboard so that no queen attacks any other. In the common backtracking approach, the partial candidates are arrangements of k queens in the first k rows of the board, all in different rows and ...

  7. Look-ahead (backtracking) - Wikipedia

    en.wikipedia.org/wiki/Look-ahead_(backtracking)

    In backtracking algorithms, look ahead is the generic term for a subprocedure that attempts to foresee the effects of choosing a branching variable to evaluate one of its values. The two main aims of look-ahead are to choose a variable to evaluate next and to choose the order of values to assign to it.

  8. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Input: A graph G and a starting vertex root of G. Output: Goal state.The parent links trace the shortest path back to root [9]. 1 procedure BFS(G, root) is 2 let Q be a queue 3 label root as explored 4 Q.enqueue(root) 5 while Q is not empty do 6 v := Q.dequeue() 7 if v is the goal then 8 return v 9 for all edges from v to w in G.adjacentEdges(v) do 10 if w is not labeled as explored then 11 ...

  9. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Some hobbyists have developed computer programs that will solve Sudoku puzzles using a backtracking algorithm, which is a type of brute force search. [3] Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch.