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  2. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2] The subject is based upon a three-dimensional Euclidean space with fixed axes, called a frame of ...

  3. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    t 1 and t 2 are times when the impulse begins and ends, respectively, m is the mass of the object, v 2 is the final velocity of the object at the end of the time interval, and; v 1 is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions (MLT −1) as momentum.

  4. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  5. Euler's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Euler's_laws_of_motion

    Euler's second law states that the rate of change of angular momentum L about a point that is fixed in an inertial reference frame (often the center of mass of the body), is equal to the sum of the external moments of force acting on that body M about that point: [1] [4] [5]

  6. Dirac delta function - Wikipedia

    en.wikipedia.org/wiki/Dirac_delta_function

    [5]: 174 The Dirac delta is used to model a tall narrow spike function (an impulse), and other similar abstractions such as a point charge, point mass or electron point. For example, to calculate the dynamics of a billiard ball being struck, one can approximate the force of the impact by a Dirac delta.

  7. Specific impulse - Wikipedia

    en.wikipedia.org/wiki/Specific_impulse

    If mass is used, specific impulse is an impulse per unit of mass, which dimensional analysis shows to be equivalent to units of speed; this interpretation is commonly labeled the effective exhaust velocity. If a force-based unit system is used, impulse is divided by propellant weight (weight is a measure of force), resulting in units of time.

  8. Action-angle coordinates - Wikipedia

    en.wikipedia.org/wiki/Action-angle_coordinates

    Action angles result from a type-2 canonical transformation where the generating function is Hamilton's characteristic function (not Hamilton's principal function ).Since the original Hamiltonian does not depend on time explicitly, the new Hamiltonian (,) is merely the old Hamiltonian (,) expressed in terms of the new canonical coordinates, which we denote as (the action angles, which are the ...

  9. Center of percussion - Wikipedia

    en.wikipedia.org/wiki/Center_of_percussion

    For a free, rigid beam, an impulse is applied at right angle at a point of impact, defined as a distance from the center of mass (CM). The force results in the change in velocity of the CM, i.e. d v c m {\displaystyle dv_{cm}} :