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  2. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a company, its services, and its products. [1]

  3. Interaction design - Wikipedia

    en.wikipedia.org/wiki/Interaction_design

    Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." [1]: xxvii, 30 While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.

  4. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility , ease of use , and efficiency . Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  6. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    The Xfce desktop environment offers a graphical user interface following the desktop metaphor.. In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur.

  7. Dark pattern - Wikipedia

    en.wikipedia.org/wiki/Dark_pattern

    A dark pattern (also known as a "deceptive design pattern") is a user interface that has been carefully crafted to trick users into doing things, such as buying overpriced insurance with their purchase or signing up for recurring bills.

  8. Case study - Wikipedia

    en.wikipedia.org/wiki/Case_study

    A case study is an in-depth, detailed examination of a particular case (or cases) within a real-world context. [1] [2] For example, case studies in medicine may focus on an individual patient or ailment; case studies in business might cover a particular firm's strategy or a broader market; similarly, case studies in politics can range from a narrow happening over time like the operations of a ...

  9. Intermedia (hypertext) - Wikipedia

    en.wikipedia.org/wiki/Intermedia_(hypertext)

    Intermedia ran on A/UX version 1.1. Intermedia was programmed using an object-oriented toolkit and standard DBMS functions. Intermedia supported bi-directional, dual-anchor links for both text and graphics. Small icons are used as anchor markers. Intermedia properties include author, creation date, title, and keywords.