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After previously arguing that video games are categorically not art, he stated, "In my actual experience, I have played Cosmology of Kyoto, which I enormously enjoyed, and Myst, for which I lacked the patience." [11] Cosmology of Kyoto is the only video game that Ebert is known to have reviewed and enjoyed. [6]
Pages in category "Video games based on Japanese mythology" The following 51 pages are in this category, out of 51 total. This list may not reflect recent changes .
Kiki Kaikai (奇々怪界, lit."Strange and Mysterious World") is a shoot 'em up video game developed and published by Taito for arcades in 1986. [2] Set in Feudal Japan, the player assumes the role of a Shinto shrine maiden who must use her o-fuda scrolls and gohei wand to defeat renegade spirits and monsters from Japanese mythology. [3]
Video games based on Japanese mythology (3 C, 51 P) N. Video games based on Native American mythology (2 C, 25 P) ... Black Book (video game) Blasphemous (video game)
"Momotarō Legend" or "Peach Boy Legend"), also known by the abbreviated name Momoden, is a role-playing video game series in Japan featuring the character Momotarō (桃太郎, lit. "Peach Boy") from Japanese folklore , as well as other Japanese folklore characters such as Kintarō , Urashima Tarō , and Princess Kaguya (from The Tale of the ...
Jaki Crush [a] is a pinball video game developed by Compile and published by NAXAT Soft. Jaki Crush was released exclusively in Japan for the Super Famicom in 1992.The game is the third in the Crush Pinball series, and was preceded by Alien Crush and Devil's Crush (Devil Crash on the PC Engine in Japan) on the TurboGrafx-16.
Takeru: Letter of the Law is a video game based on the manga series by Buichi Terasawa.It was originally released by Matsushita Electric Industrial for the 3DO Interactive Multiplayer only in Japan as Terasawa Buichi no Takeru (寺沢武一の武), before being converted to the Microsoft Windows and Mac OS computer systems and published internationally Takeru: Letter of the Law and Buichi ...
Many of the gods' names were either explicit references to pre-existing Japanese deities, such as Hiruko being based on Ebisu, or used word play based on their in-game roles and stories. [15] The characters were designed by Makoto Sajima, an artist who had done work on video games and light novel illustration. [ 9 ]
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