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  2. Float (project management) - Wikipedia

    en.wikipedia.org/wiki/Float_(project_management)

    In project management, float or slack is the amount of time that a task in a project network can be delayed without causing a delay to: [1]: 183 subsequent tasks ("free float") project completion date ("total float"). Total float is associated with the path.

  3. Delay calculation - Wikipedia

    en.wikipedia.org/wiki/Delay_calculation

    Logical effort provides a simple delay calculation that accounts for gate sizing and is analytically tractable. Similarly, there are many ways to calculate the delay of a wire. The delay of a wire will normally be different for each destination. In order to increase accuracy (and decrease speed), the most common methods are: Lumped C. The ...

  4. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  5. Just-in-time compilation - Wikipedia

    en.wikipedia.org/wiki/Just-in-time_compilation

    JIT causes a slight to noticeable delay in the initial execution of an application, due to the time taken to load and compile the input code. Sometimes this delay is called "startup time delay" or "warm-up time". In general, the more optimization JIT performs, the better the code it will generate, but the initial delay will also increase.

  6. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    Roundtrip time = 2 × Packet delivery time + processing delay. In case of only one physical link, the above expression corresponds to: Link roundtrip time = 2 × packet transmission time + 2 × propagation delay + processing delay. If the response packet is very short, the link roundtrip time can be expressed as close to:

  7. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    The term "near real-time" or "nearly real-time" (NRT), in telecommunications and computing, refers to the time delay introduced, by automated data processing or network transmission, between the occurrence of an event and the use of the processed data, such as for display or feedback and control purposes. For example, a near-real-time display ...

  8. Retarded time - Wikipedia

    en.wikipedia.org/wiki/Retarded_time

    Position vectors r and r′ used in the calculation. Retarded time t r or t′ is calculated with a "speed-distance-time" calculation for EM fields.. If the EM field is radiated at position vector r′ (within the source charge distribution), and an observer at position r measures the EM field at time t, the time delay for the field to travel from the charge distribution to the observer is |r ...

  9. Elmore delay - Wikipedia

    en.wikipedia.org/wiki/Elmore_delay

    Elmore delay [1] is a simple approximation to the delay through an RC network in an electronic system. It is often used in applications such as logic synthesis, delay calculation, static timing analysis, placement and routing, since it is simple to compute (especially in tree structured networks, which are the vast majority of signal nets within ICs) and is reasonably accurate.