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OGame is a browser-based, money-management and space-war themed massively multiplayer online browser game. OGame was created in 2002 and is produced and maintained by Gameforge . [ 1 ] It is available in multiple languages, and different nationalities have their own communities.
Ōgame stated that she became a voice actress when she saw the stage where the voice actors appeared, felt fresh and attractive, and knew the diversity of the profession of voice actors. [2] She passed the 2nd Sigma Seven public audition held in 2007 while attending Sogo Gakuen Human Academy ( Asuka Nishi , Mai Fuchigami and Atsushi Tamaru ...
"30 Minutes" is a song by Russian recording duo t.A.T.u., taken from their debut English language studio album 200 km/h in the Wrong Lane (2002). It was released in 2001 in Russian as 30 Minut ( Cyrillic : 30 минут, also known as "Полчаса" (Polchasa), meaning half-an-hour) from the album 200 Po Vstrechnoy .
Defensive rating or defensive efficiency is a statistic used in basketball to measure an individual player's efficiency at preventing the other team from scoring points. It was created by author and statistician Dean Oliver. [1]
Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, [2] [3] even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.
"11 Minutes" is a song by English musician Yungblud and American singer-songwriter Halsey, featuring American musician Travis Barker of rock group Blink-182. The song was released by Locomotion Recordings and Geffen Records on 13 February 2019. "11 Minutes" was written by Yungblud, Halsey, Matt Schwartz , and Brynley Rose Plumb.
Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock.In the games, players control emergency services—namely police, fire, emergency medical services, and technical services—and command operations to handle a variety of emergencies.
The no-huddle offense is usually employed as part of a hurry-up offense, but it is not necessarily an attempt to snap the ball (begin the play) more quickly. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players. [2]