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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
In computing, CUDA is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.
The program features a unified API that allows users to add interactive 3D visualization to both desktop and mobile applications. HOOPS Visualize provides a hierarchical scene management engine capable of handling a range of graphics entities, together with a graphics pipeline and interaction handling algorithms.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
PictureMaker (Cubicomp) was another pioneering 3D computer graphics software package for x86-based personal computers. Pixie is an open-source photorealistic renderer. Poser (Bondware) Poser is a 3D rendering and animation computer program optimized for models that depict the human figure in three-dimensional form and is specialized for ...
In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [ 1 ] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics , with further 2D and 3D variants.
The operating systems on which the editors can run natively (without emulation or compatibility layers), meaning which operating systems have which editors specifically coded for them (not, for example, Wings 3D for Windows running on Linux with Wine).