enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  3. UFT One - Wikipedia

    en.wikipedia.org/wiki/UFT_One

    OpenText UFT One can be extended with separate add-ins for a number of development environments that are not supported out-of-the-box. UFT add-ins include support for Web, .NET, Java, and Delphi. [12] HP QuickTest Professional and the HP QuickTest Professional add-ins are packaged together in HP Functional Testing software. [13]

  4. Unified process - Wikipedia

    en.wikipedia.org/wiki/Unified_Process

    Profile of a typical project showing the relative sizes of the four phases of the Unified Process. The unified software development process or unified process is an iterative and incremental software development process framework. The best-known and extensively documented refinement of the unified process is the rational unified process (RUP).

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A stage in a rendering pipeline, filtering out 3D models whose bounding volumes fail an intersection test with the view frustum, allowing trivial rejection. Fresnel According to Fresnel equations, surfaces show more specular reflections when viewed at near-grazing incidence. This effect is often simulated in computer graphics. FXAA

  6. Artifact (software development) - Wikipedia

    en.wikipedia.org/wiki/Artifact_(software...

    An artifact is one of many kinds of tangible by-products produced during the development of software. Some artifacts (e.g., use cases, class diagrams, requirements and design documents) help describe the function, architecture, and design of software. Other artifacts are concerned with the process of development itself—such as project plans ...

  7. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .

  8. List of computing and IT abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_and_IT...

    FMC—Fixed Mobile Convergence "Mobile UC or Unified Communications over Wireless" FOLDOC—Free On-line Dictionary of Computing; FORTRAN—Formula Translation; FOSDEM—Free and Open-source Software Developers' European Meeting; FOSI—Formatted Output Specification Instance; FOSS—Free and Open-Source Software; FP—Function Programming

  9. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing , as well as general-purpose ...